Background off - green screen
| Game | Guilty Gear XX Accent Core Plus |
|---|---|
| Release | US SLUS-21847, CRC F233A433 |
| Group | Presentation |
| Status | VERIFIED |
| Evidence | S2 |
| Real hardware | NOT TESTED |
Compiled module
Install the complete module using the download below. It contains 1 patch sections.
PCSX2
Download SLUS-21847_F233A433.creator-bg-green.pnach
1 patch sections. SHA-256: 5274a2cbe4d628b06f8a9b44703ed52cb52b8b1f182301e7ba2445d59b963e28
Effect
emulator test 2026-10-19: pure green behind the fighters; RNG equal to the control on London only
Test result
Emulator test 2026-10-19: pure green behind the fighters; RNG equal to the control on London only.
Use and recovery
| Kind | compiled module |
|---|---|
| Controls | Enable the section for a green background. Only London was validated. |
| Enable | Enable this section after its listed dependencies. |
| Disable | Reboot the game to unload and restore original instructions/state. |
| Reset | Reboot to restore the original state. |
| Persistence | RAM only. Unticking stops further writes and does not restore patched bytes. |
| Requires | None |
| Conflicts with | None |
- Stage objects drawn as ordinary objects or effects (not BG layers) stay visible, as do rain, the super BG (KakuseiBG) and the hit flash.
- The game RNG (Random 0x1e8098 -> 0x1e7ee0, MT state index at 0x351650) is shared by gameplay and 1046 call sites; with layers skipped, WaterFallDraw (0x2a7af8) and any per-layer handler (jalr at 0x24c150) stop calling it, so on stages that use them RNG-driven outcomes can differ from an unmodded run. Do not use for replay-synced captures until the RNG test passes.
- Clear colour byte order is GS order (R in the low byte) by the swap in FillBGColor; green and magenta read the same either way.
Source
Pinned evidence, revision 207bb487bdee0143c94c1d3784ec0549fc193eea.
Evidence SHA-256: 8d238745df82194d81e8db9990a37968e9a105f1061055c36cb6a3a123f9a932
Credit
Author: Devin Thomas.