Guilty Gear XX Accent Core Plus: JP
| Region | Serial | Version | PCSX2 CRC | Codes |
|---|---|---|---|---|
| Japan (NTSC-J) | SLPM-66965 | 1.00 | 61FE9C13 | 118 3/118 |
Release hashes
| ELF | SLPM_669.65 |
|---|---|
| ELF SHA-256 | 0360eab6e3934f11a3d1fb05d0af11a79007ae9e365723f5d86584b3206b806f |
| Disc | Redump, CRC-32 cadbeca8, SHA-1 bce37cae2e5f0d3f1f2137c9e9df0256a64e8792 |
Play time
| Play time | Unlock |
|---|---|
| 40 h | GGX mode and the first EX character |
| 40-62 h | the 23 EX characters, one per hour |
| 63 h | GG mode and Kliff, plus the first gold/black character |
| 63-85 h | gold/black versions of the 23 regular characters, one per hour |
| 86 h | Justice |
| 102 h | Extra Menu |
Separately, the stage select grants one Slash stage per hour from 86 to 101 hours. That is why Max play time unlocks the same content.
Characters, EX, gold and black
Character ids (used by the per-character codes and the field map): 1 Sol Badguy, 2 Ky Kiske, 3 May, 4 Millia Rage, 5 Axl Low, 6 Potemkin, 7 Chipp Zanuff, 8 Eddie, 9 Baiken, 10 Faust, 11 Testament, 12 Jam Kuradoberi, 13 Anji Mito, 14 Johnny, 15 Venom, 16 Dizzy, 17 Slayer, 18 I-No, 19 Zappa, 20 Bridget, 21 Robo-Ky, 22 A.B.A, 23 Order-Sol, 24 Kliff Undersn, 25 Justice.
How to pick the unlocked versions on the character select screen:
- EX character: press Start to open the panel, set CHARACTER to EX, close the panel, then pick the character.
- GG / GGX mode: the same Start panel, MODE row (AC / GG / GGX).
- Gold: press R2 until the bottom-left reads SLASH COLOR, then pick with R1.
- Black: press R2 until it reads RELOAD COLOR, then pick with R1.
Gold and black (Shadow) are not just colours. This is already documented by the community, for example in Dustloop's thread on EX, Gold/Shadow and SP characters:
- Shadow characters have infinite Tension.
- Gold characters are a "boss mode" with per-character buffs. For example, Gold Sol has permanent Dragon Install, infinite Tension and health regeneration.
What we add is how this executable encodes it (S2, Sol against the same Arcade opponent with identical input timing):
- The pick. The character select stores the chosen colour as index 14 for gold and 19 for black (11 for an ordinary SLASH COLOR pick). The select handler turns it into a per-player variant word at 0x3C6B78 + 4·player: 0 normal, 1 gold, 2 black. This encoding was checked for all 25 characters.
- Round start. Gold and black Sol both begin with the Tension gauge full (10000), against 0 for normal Sol.
- Gold Sol. His opening differs: the fight state at the same frame is about 3 seconds further along, and the shot shows a flame effect on Sol, consistent with the documented permanent Dragon Install. We did not test its mechanics further.
- Where the variant is read. 86 code sites in 68 routines read the variant word, most of them inside character move code. That is where the per-character buffs live.
Stage table
| # | Stage | Accent Core (0-19) | #Reload (20-39) | Slash (40-59) |
|---|---|---|---|---|
| 0 | London | 0 | 20 | 40 |
| 1 | Colony | 1 | 21 | 41 |
| 2 | Russia | 2 (hidden) | 22 | 42 |
| 3 | China | 3 | 23 | 43 |
| 4 | May Ship | 4 | 24 | 44 |
| 5 | Zepp | 5 | 25 | 45 |
| 6 | Nirvana | 6 (hidden) | 26 | 46 |
| 7 | Paris | 7 | 27 | 47 |
| 8 | Hell | 8 | 28 | 48 |
| 9 | Grove | 9 | 29 | 49 |
| 10 | Verdant | 10 | 30 | 50 |
| 11 | Castle | 11 | 31 | 51 |
| 12 | Babylon | 12 | 32 | 52 |
| 13 | Phantom City | 13 | 33 | 53 |
| 14 | Unknown | 14 (story) | 34 | 54 (story) |
| 15 | Frasco | 15 | 35 hangs | 55 |
| 16 | A.D. 2172 | 16 | 36 hangs | 56 |
| 17 | Grave (Kliff's) | 17 (Kliff) | 37 (hidden) | 57 (hidden) |
| 18 | Heaven (Justice's) | 18 (Justice) | 38 (hidden) | 58 (hidden) |
| 19 | Korea | 19 (hidden, hangs) | 39 hangs | 59 none |
How each stage is unlocked
| Entry | Stage | Enabled by (save data, one condition is enough) |
|---|---|---|
| 0 | London | always (fresh save) |
| 1 | Colony | always (fresh save) |
| 2 | Russia | never (stage-select codes only) |
| 3 | China | always (fresh save) |
| 4 | May Ship | always (fresh save) |
| 5 | Zepp | always (fresh save) |
| 6 | Nirvana | never (stage-select codes only) |
| 7 | Paris | always (fresh save) |
| 8 | Hell | always (fresh save) |
| 9 | Grove | always (fresh save) |
| 10 | Verdant | always (fresh save) |
| 11 | Castle | always (fresh save) |
| 12 | Babylon | always (fresh save) |
| 13 | Phantom City | always (fresh save) |
| 14 | Unknown | any story ending A (+0x24A0 + c != 0) |
| 15 | Frasco | always (fresh save) |
| 16 | A.D. 2172 | always (fresh save) |
| 17 | Grave | Kliff unlocked (+0x23B) |
| 18 | Heaven | Justice unlocked (+0x23C) |
| 20 | London (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 40 |
| 21 | Colony (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 41 |
| 22 | Russia (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 42 |
| 23 | China (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 43 |
| 24 | May Ship (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 44 |
| 25 | Zepp (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 45 |
| 26 | Nirvana (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 46 |
| 27 | Paris (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 47 |
| 28 | Hell (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 48 |
| 29 | Grove (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 49 |
| 30 | Verdant (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 50 |
| 31 | Castle (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 51 |
| 32 | Babylon (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 52 |
| 33 | Phantom City (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 53 |
| 34 | Unknown (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 54 |
| 37 | Grave (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 57 |
| 38 | Heaven (#Reload) | never selectable; reached by holding R2/L2 while confirming entry 58 |
| 40 | London (Slash) | play time >= 95 h; mission 1 cleared by 2+ characters; Axl Low: story ending (A or B = 2) or story extra ending |
| 41 | Colony (Slash) | play time >= 96 h; mission 2 cleared by 2+ characters; mission 19 cleared by 2+ characters; mission 21 cleared by 2+ characters; Chipp Zanuff, Baiken, Anji Mito: story ending (A or B = 2) or story extra ending |
| 42 | Russia (Slash) | play time >= 97 h; mission 18 cleared by 2+ characters; Millia Rage: story ending (A or B = 2) or story extra ending |
| 43 | China (Slash) | play time >= 93 h; mission 4 cleared by 2+ characters; Jam Kuradoberi: story ending (A or B = 2) or story extra ending |
| 44 | May Ship (Slash) | play time >= 90 h; mission 16 cleared by 2+ characters; mission 22 cleared by 2+ characters; May, Johnny: story ending (A or B = 2) or story extra ending |
| 45 | Zepp (Slash) | play time >= 92 h; mission 8 cleared by 2+ characters; mission 11 cleared by 2+ characters; mission 17 cleared by 2+ characters; Potemkin, Faust, Robo-Ky: story ending (A or B = 2) or story extra ending |
| 46 | Nirvana (Slash) | play time >= 98 h; mission 13 cleared by 2+ characters; Venom: story ending (A or B = 2) or story extra ending |
| 47 | Paris (Slash) | play time >= 101 h; mission 9 cleared by 2+ characters; mission 20 cleared by 2+ characters; mission 26 cleared by 2+ characters; Sol Badguy, Ky Kiske: story ending (A or B = 2) or story extra ending |
| 48 | Hell (Slash) | play time >= 94 h; mission 3 cleared by 2+ characters; Eddie: story ending (A or B = 2) or story extra ending |
| 49 | Grove (Slash) | play time >= 88 h; mission 12 cleared by 2+ characters; Testament: story ending (A or B = 2) or story extra ending |
| 50 | Verdant (Slash) | play time >= 91 h; mission 6 cleared by 2+ characters; mission 14 cleared by 2+ characters; mission 28 cleared by 2+ characters; Dizzy, Bridget: story ending (A or B = 2) or story extra ending |
| 51 | Castle (Slash) | play time >= 89 h; mission 23 cleared by 2+ characters; Slayer: story ending (A or B = 2) or story extra ending |
| 52 | Babylon (Slash) | play time >= 87 h; mission 7 cleared by 2+ characters; mission 27 cleared by 2+ characters; I-No: story ending (A or B = 2) or story extra ending |
| 53 | Phantom City (Slash) | play time >= 86 h; mission 10 cleared by 2+ characters; Zappa: story ending (A or B = 2) or story extra ending |
| 54 | Unknown (Slash) | any story ending A (+0x24A0 + c != 0) |
| 55 | Frasco (Slash) | play time >= 99 h; mission 5 cleared by 2+ characters; A.B.A: story ending (A or B = 2) or story extra ending |
| 56 | A.D. 2172 (Slash) | play time >= 100 h; mission 15 cleared by 2+ characters; mission 30 cleared by 2+ characters; Order-Sol: story ending (A or B = 2) or story extra ending |
| 57 | Grave (Slash) | never (stage-select codes only) |
| 58 | Heaven (Slash) | never (stage-select codes only) |