Arcade CPU32 autopilot
| Game | Guilty Gear XX Accent Core Plus |
|---|---|
| Release | US SLUS-21847, CRC F233A433 |
| Group | CPU and controls |
| Status | VERIFIED |
| Evidence | S2 |
| Real hardware | NOT TESTED |
Compiled module
Install the complete module using the download below. It contains 1 patch sections.
PCSX2
Download SLUS-21847_F233A433.arcade-cpu32-us.pnach
1 patch sections. SHA-256: 8910b671bc6190950dfa6859f7152350fd0f5073afdd5dd23194352fef13d779
Effect
P1 native CPU32 plays ordinary one-round Arcade. P2 retains native progression and difficulty. Native character select and Start pause; no in-game enable toggle or guarantee of clearing.
Test result
Exact 328-byte US rebuild matches previous artifact. New Sol campaign: 8 native wins then Ky loss/result6; CPU32 reinitialized each battle, one round, ownership[0,1], no combat inputs/continues. Training control stayed human with two rounds and zero module counters. Both source cards unchanged. Historical Order-Sol/Eddie/Testament runs remain separately scoped.
Use and recovery
| Kind | compiled module |
|---|---|
| Controls | Enable before entering Arcade, then select your fighter normally. P1 plays using native CPU32.; Start uses native pause. There is no in-game enable/disable toggle. |
| Enable | Enable the named US section, boot or load a clean native menu/selection state, then enter Arcade normally. |
| Disable | Close/reboot without the patch; unticking alone does not remove installed hooks. |
| Reset | Restart without the patch to restore native human P1 control and original settings. |
| Persistence | RAM-only hook/cave and one-round control. AI level32 reapplied after native initialization at each eligible Arcade battle. |
| Requires | None |
| Conflicts with | GGMOD Extra Menu page: hitbox and HUD controls, Survival Practice: encounter setup and native Retry |
- Do not combine with right-stick or other dead-debug-region modules or owners of hooks0x1FF07C/0x1FE76C. The complete cave0x277978..0x2782D0 is reserved; actual image328bytes.
- Standalone US emulator prototype; Japanese linked files are not runtime validated and are not distributed here.
- Different from independent CPU-vs-CPU settings, CPU64 or fight replay export. No guaranteed campaign clear.
Source
Pinned evidence, revision 679c0a2a4c5d076bbeb3f00a44e29412410a6004.
Evidence SHA-256: 6c8097401996462430bd1a1c2d7d02c627fc8e7d11fb53207a4bb7fe2ae9e0ac
Credit
Author: Devin Thomas.