| Unlock Robo-Ky / Kliff / Justice | verified | Three extra portraits on the inner ring of the character wheel (S2). |
| Unlock GG mode | verified | GAME OPTIONS gains a GG-MODE OFF/ON row (S2). |
| Unlock all SP colours | verified for Sol | Sol picked while holding L1 gets the SP colour; without the flags, the ordinary colour (S2). |
| Unlock all EX characters | verified for Sol | Sol picked while holding L2 sets the in-fight EX flag; without the flags it stays 0 (S2). |
| Unlock EX / SP (one character) | inferred | Same arrays, indexed by the character id above. |
| Unlock everything | verified | Writes exactly +0x8A ... +0xCF; the neighbouring volume and option bytes are untouched; GG-MODE appears (S2). |
| Persistence | verified | All four code groups on, OPTIONS > MEMORY CARD (PS2) > SAVE > YES (our card), then a cold boot with no codes: GG-MODE is still in GAME OPTIONS, and RAM holds every SP, hidden-character, GG and EX flag (S4). |
| Max play time | inferred | Same mechanism as Accent Core Plus's verified code; the check that grants the unlocks was not triggered in a test. |