Guilty Gear XX Accent Core Plus: JP Append

RegionSerialVersionPCSX2 CRCCodes
Japan (NTSC-J)SLPM-669641.0045D92B79118 0/118
Release hashes
ELFSLPM_669.64
ELF SHA-256300a01dfcfa66a31e9118ed8a82b5c95d74df3df1b928601e8d88e44ed1c18cd
DiscRedump, CRC-32 4961bbcc, SHA-1 065809dc4d065713fc9552c8107b0429added68e

Quick start

You wantEnableThen
Everything at onceUnlock everythingDone. Let the game save once (auto-save, or OPTIONS > MEMORY CARD > SAVE) and the unlocks stay after you turn the code off.
Only some characters or modesthe matching Unlock ... codesSame as above.
The "earned over time" contentMax play timeOpen the GALLERY once. That runs the game's own play-time check, which grants every time-released unlock.
A stage that never appears in the carouselStage select: hidden stages too or Load any stageUse it in Training or VS mode stage select.

Caveats

  • These are for SLUS-21847 (CRC F233A433) only. The PAL, Japanese and Plus R discs use different addresses.
  • The save-data codes are permanent once the game saves. Back up your memory card if you want to keep a clean save.
  • The stage-select codes only affect the stage-select carousel (tested in Training; VS modes use the same screen). Arcade, Story and M.O.M. choose their own stages.
  • Load any stage holds the cursor on one stage, so the carousel cannot move while it is on. Stage table entries 19 (Korea), 35, 36 and 39 hang the game. 59 is the table's empty terminator row and hangs too.
  • Unknown flags: the bytes at +0x259 ... +0x26D are set by the debug routine and included in Unlock everything, but we found nothing that reads them in a visible way.

Setup steps for PCSX2 and cheat devices: How to use.