Guilty Gear XX Accent Core Plus: JP Append

RegionSerialVersionPCSX2 CRCCodes
Japan (NTSC-J)SLPM-669641.0045D92B79118 0/118
Release hashes
ELFSLPM_669.64
ELF SHA-256300a01dfcfa66a31e9118ed8a82b5c95d74df3df1b928601e8d88e44ed1c18cd
DiscRedump, CRC-32 4961bbcc, SHA-1 065809dc4d065713fc9552c8107b0429added68e
Save offsets keep the same layout as the US disc; only the base address moved.

Play time

Play timeUnlock
40 hGGX mode and the first EX character
40-62 hthe 23 EX characters, one per hour
63 hGG mode and Kliff, plus the first gold/black character
63-85 hgold/black versions of the 23 regular characters, one per hour
86 hJustice
102 hExtra Menu

Separately, the stage select grants one Slash stage per hour from 86 to 101 hours. That is why Max play time unlocks the same content.

Characters, EX, gold and black

Character ids (used by the per-character codes and the field map): 1 Sol Badguy, 2 Ky Kiske, 3 May, 4 Millia Rage, 5 Axl Low, 6 Potemkin, 7 Chipp Zanuff, 8 Eddie, 9 Baiken, 10 Faust, 11 Testament, 12 Jam Kuradoberi, 13 Anji Mito, 14 Johnny, 15 Venom, 16 Dizzy, 17 Slayer, 18 I-No, 19 Zappa, 20 Bridget, 21 Robo-Ky, 22 A.B.A, 23 Order-Sol, 24 Kliff Undersn, 25 Justice.

How to pick the unlocked versions on the character select screen:

  • EX character: press Start to open the panel, set CHARACTER to EX, close the panel, then pick the character.
  • GG / GGX mode: the same Start panel, MODE row (AC / GG / GGX).
  • Gold: press R2 until the bottom-left reads SLASH COLOR, then pick with R1.
  • Black: press R2 until it reads RELOAD COLOR, then pick with R1.

Gold and black (Shadow) are not just colours. This is already documented by the community, for example in Dustloop's thread on EX, Gold/Shadow and SP characters:

  • Shadow characters have infinite Tension.
  • Gold characters are a "boss mode" with per-character buffs. For example, Gold Sol has permanent Dragon Install, infinite Tension and health regeneration.

What we add is how this executable encodes it (S2, Sol against the same Arcade opponent with identical input timing):

  • The pick. The character select stores the chosen colour as index 14 for gold and 19 for black (11 for an ordinary SLASH COLOR pick). The select handler turns it into a per-player variant word at 0x3C6B78 + 4·player: 0 normal, 1 gold, 2 black. This encoding was checked for all 25 characters.
  • Round start. Gold and black Sol both begin with the Tension gauge full (10000), against 0 for normal Sol.
  • Gold Sol. His opening differs: the fight state at the same frame is about 3 seconds further along, and the shot shows a flame effect on Sol, consistent with the documented permanent Dragon Install. We did not test its mechanics further.
  • Where the variant is read. 86 code sites in 68 routines read the variant word, most of them inside character move code. That is where the per-character buffs live.

Stage table

#StageAccent Core (0-19)#Reload (20-39)Slash (40-59)
0London02040
1Colony12141
2Russia2 (hidden)2242
3China32343
4May Ship42444
5Zepp52545
6Nirvana6 (hidden)2646
7Paris72747
8Hell82848
9Grove92949
10Verdant103050
11Castle113151
12Babylon123252
13Phantom City133353
14Unknown14 (story)3454 (story)
15Frasco1535 hangs55
16A.D. 21721636 hangs56
17Grave (Kliff's)17 (Kliff)37 (hidden)57 (hidden)
18Heaven (Justice's)18 (Justice)38 (hidden)58 (hidden)
19Korea19 (hidden, hangs)39 hangs59 none

How each stage is unlocked

EntryStageEnabled by (save data, one condition is enough)
0Londonalways (fresh save)
1Colonyalways (fresh save)
2Russianever (stage-select codes only)
3Chinaalways (fresh save)
4May Shipalways (fresh save)
5Zeppalways (fresh save)
6Nirvananever (stage-select codes only)
7Parisalways (fresh save)
8Hellalways (fresh save)
9Grovealways (fresh save)
10Verdantalways (fresh save)
11Castlealways (fresh save)
12Babylonalways (fresh save)
13Phantom Cityalways (fresh save)
14Unknownany story ending A (+0x24A0 + c != 0)
15Frascoalways (fresh save)
16A.D. 2172always (fresh save)
17GraveKliff unlocked (+0x23B)
18HeavenJustice unlocked (+0x23C)
20London (#Reload)never selectable; reached by holding R2/L2 while confirming entry 40
21Colony (#Reload)never selectable; reached by holding R2/L2 while confirming entry 41
22Russia (#Reload)never selectable; reached by holding R2/L2 while confirming entry 42
23China (#Reload)never selectable; reached by holding R2/L2 while confirming entry 43
24May Ship (#Reload)never selectable; reached by holding R2/L2 while confirming entry 44
25Zepp (#Reload)never selectable; reached by holding R2/L2 while confirming entry 45
26Nirvana (#Reload)never selectable; reached by holding R2/L2 while confirming entry 46
27Paris (#Reload)never selectable; reached by holding R2/L2 while confirming entry 47
28Hell (#Reload)never selectable; reached by holding R2/L2 while confirming entry 48
29Grove (#Reload)never selectable; reached by holding R2/L2 while confirming entry 49
30Verdant (#Reload)never selectable; reached by holding R2/L2 while confirming entry 50
31Castle (#Reload)never selectable; reached by holding R2/L2 while confirming entry 51
32Babylon (#Reload)never selectable; reached by holding R2/L2 while confirming entry 52
33Phantom City (#Reload)never selectable; reached by holding R2/L2 while confirming entry 53
34Unknown (#Reload)never selectable; reached by holding R2/L2 while confirming entry 54
37Grave (#Reload)never selectable; reached by holding R2/L2 while confirming entry 57
38Heaven (#Reload)never selectable; reached by holding R2/L2 while confirming entry 58
40London (Slash)play time >= 95 h; mission 1 cleared by 2+ characters; Axl Low: story ending (A or B = 2) or story extra ending
41Colony (Slash)play time >= 96 h; mission 2 cleared by 2+ characters; mission 19 cleared by 2+ characters; mission 21 cleared by 2+ characters; Chipp Zanuff, Baiken, Anji Mito: story ending (A or B = 2) or story extra ending
42Russia (Slash)play time >= 97 h; mission 18 cleared by 2+ characters; Millia Rage: story ending (A or B = 2) or story extra ending
43China (Slash)play time >= 93 h; mission 4 cleared by 2+ characters; Jam Kuradoberi: story ending (A or B = 2) or story extra ending
44May Ship (Slash)play time >= 90 h; mission 16 cleared by 2+ characters; mission 22 cleared by 2+ characters; May, Johnny: story ending (A or B = 2) or story extra ending
45Zepp (Slash)play time >= 92 h; mission 8 cleared by 2+ characters; mission 11 cleared by 2+ characters; mission 17 cleared by 2+ characters; Potemkin, Faust, Robo-Ky: story ending (A or B = 2) or story extra ending
46Nirvana (Slash)play time >= 98 h; mission 13 cleared by 2+ characters; Venom: story ending (A or B = 2) or story extra ending
47Paris (Slash)play time >= 101 h; mission 9 cleared by 2+ characters; mission 20 cleared by 2+ characters; mission 26 cleared by 2+ characters; Sol Badguy, Ky Kiske: story ending (A or B = 2) or story extra ending
48Hell (Slash)play time >= 94 h; mission 3 cleared by 2+ characters; Eddie: story ending (A or B = 2) or story extra ending
49Grove (Slash)play time >= 88 h; mission 12 cleared by 2+ characters; Testament: story ending (A or B = 2) or story extra ending
50Verdant (Slash)play time >= 91 h; mission 6 cleared by 2+ characters; mission 14 cleared by 2+ characters; mission 28 cleared by 2+ characters; Dizzy, Bridget: story ending (A or B = 2) or story extra ending
51Castle (Slash)play time >= 89 h; mission 23 cleared by 2+ characters; Slayer: story ending (A or B = 2) or story extra ending
52Babylon (Slash)play time >= 87 h; mission 7 cleared by 2+ characters; mission 27 cleared by 2+ characters; I-No: story ending (A or B = 2) or story extra ending
53Phantom City (Slash)play time >= 86 h; mission 10 cleared by 2+ characters; Zappa: story ending (A or B = 2) or story extra ending
54Unknown (Slash)any story ending A (+0x24A0 + c != 0)
55Frasco (Slash)play time >= 99 h; mission 5 cleared by 2+ characters; A.B.A: story ending (A or B = 2) or story extra ending
56A.D. 2172 (Slash)play time >= 100 h; mission 15 cleared by 2+ characters; mission 30 cleared by 2+ characters; Order-Sol: story ending (A or B = 2) or story extra ending
57Grave (Slash)never (stage-select codes only)
58Heaven (Slash)never (stage-select codes only)