CPU Arcade, M.O.M. and Survival: one module

GameGuilty Gear XX Accent Core Plus
ReleaseUS SLUS-21847, CRC F233A433
GroupCPU and controls
StatusVERIFIED
EvidenceS2
Real hardwareNOT TESTED

Compiled module

Install the complete module using the download below. It contains 1 patch sections.

PCSX2

Download SLUS-21847_F233A433.cpu-modes-us.pnach

1 patch sections. SHA-256: ab99cff6ef98dc4f6d6d2b792cf5672167315e3fe62b07e2883229206ba4cb48

Setup instructions

  1. Check PCSX2 game Properties / Summary for AC+ US SLUS-21847 v1.00 / F233A433. Shut down the emulated game and back up any existing cheat file separately.
  2. Save the complete download as SLUS-21847_F233A433.pnach, without .txt, in the folder shown in PCSX2 Settings / Folders / Cheats. The download button suggests this filename.
  3. In game Properties / Cheats, enable cheats and CPU Arcade + M.O.M. + Survival v1 (US). Disable standalone Arcade CPU, CPU Survival, Survival Practice and other gameplay modules. Reload cheats or restart PCSX2 if the section is absent.
  4. Boot normally with controller port1. Enter ARCADE or M.O.M. normally and select your character; your fighter uses native AI32 by default. Arcade uses one round; M.O.M. retains native medals, scoring, healing, rounds, progression and losses.
  5. To select another player AI level for Arcade/M.O.M., hold physical R1 while confirming SURVIVAL, release the buttons, choose CPU SURVIVAL and set PLAYER LEVEL0-32. Press Circle twice to return to title, then Start to open the main menu. Enter ARCADE or M.O.M.; the selected level persists for this session.
  6. Hard M.O.M. means setting the game Options difficulty to HARD before entering ordinary M.O.M. Gold- or EX-opponent entry shortcuts are separate choices. Native Options and campaign progression determine enemy AI; this module changes your player AI level.
  7. For automatic CPU Survival, enter the same setup page, set PLAYER CPU=FIXED, PLAYER LEVEL=32 and REWARDS=RANDOM, then START LEVEL1 RUN. This resets encounter/stats/slots. Select your character normally and leave combat inputs alone.
  8. Survival also offers Fixed0-32 and MATCH ENEMY. Match tracks native enemy AI, not enemy combat stats. Arcade/M.O.M. always use the fixed PLAYER LEVEL setting, even if Survival is configured to Match.
  9. RANDOM selects A-D only. NONE selects E. ALWAYS A/B/C/D selects that displayed position. CHOOSE waits for your actual bound attack input, then resumes CPU play. Best is deferred. Advanced START CONFIGURED RUN uses the first page encounter/stat/ability settings.
  10. Start opens physical pause controls. In Survival, Retry restores the configured start, Configure returns to setup and Exit leaves; native wins/rewards continue automatically and a loss stops. Arcade/M.O.M. use native pause/quit; QUIT returns to title, then Start opens the main menu.
  11. Switch among all three modes without swapping files or rebooting. Ordinary Survival without R1, START PRACTICE, Training and Versus keep human control. To unload, disable the section and shut down/reboot the game; start fresh instead of loading an old modded save state.
  12. P1 combined runtime and bounded lifecycle checks are verified. Gold/Black and GG/GGX/EX access extensions, every-character coverage, physical P2 and full clears are separate work. No CPU endurance limit or Gold Dizzy outcome is claimed.

Effect

Watch native AI play Arcade, M.O.M. and Survival in one installed module. Set your fighter to AI0-32; configure Survival rewards and automatic progression.

Test result

Exact released PNACH cold-booted with ordinary cheat activation, then passed31/31 same-process Arcade32 -> MOM32 -> CPU Survival32 -> human Survival -> Arcade32 reentry checks with physical pause/exit, normal round options and both card pairs unchanged. Configurable candidate separately passed physical Options HARD -> PLAYER LEVEL0 -> ordinary MOM with native AI[0,12], natural damage and pause/resume. Earlier32-only artifact retains its own natural KO/progression/Random-reward/Training-restoration evidence; no hash relabeling. Independent original-compiler rebuild and57 source tests pass. P1 Sol combined scope; no full-clear/endurance or Gold/Dizzy outcome claim.

Use and recovery

Kindcompiled module
ControlsController port1: enter ARCADE or M.O.M. normally; your fighter uses native AI, default32.; To change campaign AI0-32: hold physical R1 while confirming SURVIVAL, choose CPU SURVIVAL and set PLAYER LEVEL. Circle twice returns to title; Start opens main.; For CPU Survival, use the same page, choose Fixed0-32 or Match Enemy and a reward policy, then start the run. Start pauses.
EnableSave complete download as SLUS-21847_F233A433.pnach in the PCSX2 configured cheats folder. Enable cheats and CPU Arcade + M.O.M. + Survival v1 (US), then boot normally.
DisableExit, disable the section and shut down/reboot the emulated game. Unticking alone leaves code installed in RAM. Avoid old modded save states.
ResetCampaigns use native pause/quit. Survival Start opens Resume/Retry/Configure/Exit; Retry restores the configured start. PLAYER LEVEL resets to32 on reboot.
PersistenceRuntime configuration stays in RAM for the session. Arcade/M.O.M. keep native campaign records and saving; configured Survival keeps practice ranking/unlock isolation. Tested source/copied cards stayed unchanged.
RequiresNone
Conflicts withArcade CPU32 autopilot, Survival Practice: encounter setup and native Retry, GGMOD Extra Menu page: hitbox and HUD controls, CPU Survival: watch a native AI run
  • US SLUS-21847 v1.00 / CRC F233A433 only. Verified P1 Sol combined mode transitions; every character, P2 and full clears remain unverified.
  • Enable this complete module alone, replacing standalone Arcade CPU, CPU Survival or Survival Practice modules. No modified disc, custom emulator, scripts or build tools are required to play.
  • Arcade and M.O.M. share fixed PLAYER LEVEL0-32, default32. Match Enemy applies to Survival only; opponent stats/difficulty stay native.
  • Gold/Black and GG/GGX/EX restriction-removal extensions are separate work and are not included. Do not combine unverified external cave or gameplay mods.
  • The recorded CPU runs stop at scripted checkpoints. They do not establish how far a character can survive naturally.

Source

Pinned evidence, revision 85146a21c8e2ca242fcf441c0b07367f4da8a9df.

Evidence SHA-256: b7620c6f288718fc4c925500c9b8c9a8ca9890e896b295ab9e85a7bb6ffe6d03

Credit

Author: Devin Thomas.