Hide P1 HUD foreground (Training)
| Game | Guilty Gear XX Accent Core Plus |
|---|---|
| Release | US SLUS-21847, CRC F233A433 |
| Group | Presentation |
| Status | VERIFIED |
| Evidence | S2 |
| Real hardware | NOT TESTED |
Raw code
20249774 00000000
PCSX2
Download SLUS-21847_F233A433.creator-p1-hud-off-us.pnach
1 patch sections. SHA-256: cc9d5065fae4ac5d17d9ba6bfce8ffae3d02362d9a689433671b0b9a940d550f
- In PCSX2, choose Tools > Open Data Directory and open
patches. - Save this download there as
SLUS-21847_F233A433.pnach. Portable example:<PCSX2 folder>\patches\SLUS-21847_F233A433.pnach. - Right-click the game, open Properties > Patches, reload the list if needed, and enable the intended named patch sections and their required dependencies.
- Start the game from a fresh boot. Follow this feature's setup, controls, conflicts and recovery instructions.
Keep alternative modules separate. The ZIP is an archive of alternatives; do not enable everything together.
Setup instructions
- In game Properties > Patches enable Hide P1 HUD foreground (Training). Disable the other HUD visibility alternatives listed under Conflicts, then start the game fresh.
- Enter Training normally. The recorded test used P1 Sol against Ky, with each visibility code enabled separately.
- To return through startup and reenter Training, the tested P1 reset chord is physical L1 + L2 + R1 + R2 + Start + Select held together for 12 frames. This retains the enabled visibility code; it does not unload it.
- To restore the original display, shut down the emulated game, disable this patch, then start a new game session. Unticking it during a running session does not restore the instructions.
Effect
Hide P1's cockpit details and tension display while keeping P2's HUD and the Training infinity symbol. Surrounding HUD frames remain.
Test result
Original pinned PCSX2 engine, US Sol versus Ky Training: P1 HUD foreground/tension hidden before and after same-process reset/reentry; P2 and infinity retained. Separate unpatched process restored original words and visible HUD.
Use and recovery
| Kind | simple code |
|---|---|
| Controls | Enable this section in game Properties > Patches before starting Training. No in-fight toggle is provided. |
| Enable | Enable this section in game Properties > Patches before starting Training. |
| Disable | Shut down the emulated game, disable this patch and start a new game session. |
| Reset | The native six-button reset returns through startup and retains the enabled patch. Start a new unpatched session to restore the display. |
| Persistence | RAM only. Unticking stops repeated writes but does not restore the patched instructions; no card changes were observed. |
| Requires | None |
| Conflicts with | HUD off (all), GGMOD Extra Menu page: hitbox and HUD controls, Hide Training infinity symbol |
- Verified individually in US Sol-versus-Ky Training on the original pinned PCSX2 engine. Other modes, characters, regions and combinations were not tested.
- This changes drawing only. It does not stop the timer or prevent timeout.
- Same-process reset and Training reentry retained the effect. Restoration used a new unpatched process loading a clean main-menu checkpoint; a full BIOS cold boot was not tested.
Source
Pinned evidence, revision f249eb183d345d5ea496e95766235140905e548b.
Evidence SHA-256: 2696b68275e3bbd03a7384a79f11a229db5a8deedccc83fe37558673a13e95b4
Credit
Author: Devin Thomas.