Guilty Gear XX Accent Core Plus: US

RegionSerialVersionPCSX2 CRCCodes
North America (NTSC-U)SLUS-218471.00F233A433134 71/134
Release hashes
ELFSLUS_218.47, 3,488,712 bytes
ELF SHA-2568d7b8947826382e842b50b00b46d3d000e0c28b704b12bf048e55232148b69b8
DiscRedump, CRC-32 cafdbf0e, SHA-1 46385c20de633aafff7d330f3cad773b4c818ea2, EXE date 2009-01-22

Quick start

You wantEnableThen
Everything at onceUnlock everythingDone. Let the game save once (auto-save, or OPTIONS > MEMORY CARD > SAVE) and the unlocks stay after you turn the code off.
Only some characters or modesthe matching Unlock ... codesSame as above.
The "earned over time" contentMax play timeOpen the GALLERY once. That runs the game's own play-time check, which grants every time-released unlock.
A stage that never appears in the carouselStage select: hidden stages too or Load any stageUse it in Training or VS mode stage select.

Caveats

  • These are for SLUS-21847 (CRC F233A433) only. The PAL, Japanese and Plus R discs use different addresses.
  • The save-data codes are permanent once the game saves. Back up your memory card if you want to keep a clean save.
  • The stage-select codes only affect the stage-select carousel (tested in Training; VS modes use the same screen). Arcade, Story and M.O.M. choose their own stages.
  • Load any stage holds the cursor on one stage, so the carousel cannot move while it is on. Stage table entries 19 (Korea), 35, 36 and 39 hang the game. 59 is the table's empty terminator row and hangs too.
  • Unknown flags: the bytes at +0x259 ... +0x26D are set by the debug routine and included in Unlock everything, but we found nothing that reads them in a visible way.

Setup steps for PCSX2 and cheat devices: How to use.