Guilty Gear XX Accent Core Plus: US

RegionSerialVersionPCSX2 CRCCodes
North America (NTSC-U)SLUS-218471.00F233A433134 71/134
Release hashes
ELFSLUS_218.47, 3,488,712 bytes
ELF SHA-2568d7b8947826382e842b50b00b46d3d000e0c28b704b12bf048e55232148b69b8
DiscRedump, CRC-32 cafdbf0e, SHA-1 46385c20de633aafff7d330f3cad773b4c818ea2, EXE date 2009-01-22

Test setup

EmulatorPCSX2 gg-layers build f7f0dc1 (2026-10-12), software renderer, muted, our own data folder
Starting pointFresh save at the main menu
Cheat devicesCodeBreaker, PS2rd, OPL: NOT TESTED

Results

CodeStatusMeasured result (fresh save → with code)
Unlock everythingverifiedOPTIONS gains EXTRA MENU. Gallery goes from 4/154 to 154/154. Kliff and Justice appear on the select grid, and Start opens the EX panel. The stage table has 34 selectable entries instead of 14.
Unlock Kliff UndersnverifiedKliff's portrait appears at the left end of the grid. Tested with the identical byte write during bisection.
Unlock JusticeverifiedJustice's portrait appears at the right end of the grid. Tested with the identical byte write during bisection.
Unlock GG modeverifiedStart shows MODE: AC / GG. Picking GG tags Sol "GG".
Unlock GGX modeverifiedStart shows MODE: AC / GGX. Picking GGX tags Sol "GGX".
Unlock all EX charactersverifiedStart shows CHARACTER: NORMAL / EX. Gallery count +1 (the game's "all EX" award). Tested with the identical writes (bisection; gallery screenshot not kept).
Unlock EX (one character)verified for all 23Only that character's code on: Start opens the CHARACTER panel, Down selects EX, Start closes it, and the pick sets P1's EX flag. The command list on the versus screen changes too. Control: with only another character's EX code on, the panel does not open for this character and the flag stays 0.
Unlock all gold and black charactersverified (gallery +1), see the per-character rowGallery count +1 (the game's "all gold/black" award). Tested with the identical writes (bisection; screenshot not kept).
Unlock gold/black (one character)verified for all 25Each character was tested with only its own code on. SLASH COLOR + R1 picks colour index 14 and variant 1 (gold). RELOAD COLOR + R1 picks 19 and variant 2 (black). Without the code, the same input picks colour 1 and variant 0. RAM was read after every pick and a fight-start screenshot taken. Writing only the high byte (0x0100) unlocks both for Sol and Justice: the u16 is one combined flag, and any nonzero value counts.
Unlock Extra MenuverifiedOPTIONS lists EXTRA MENU, which opens the per-player attack/defense/speed/tension/life/burst/guard settings. Tested with the identical byte write.
All missions clearedverifiedGallery 4 → 34/154 (one entry per mission). Clearing missions also grants Kliff, Justice, GG/GGX and the Extra Menu, but only when you clear one in play, so use those codes for them.
All story endingsverifiedGallery 4 → 103/154. Also enables the "Unknown" stages (entries 14 and 54) and the story-linked Slash stages.
Gallery 100%verifiedGallery 154/154.
Max play timeverifiedAfter the play-time check runs (opening the Gallery or entering a mode), Kliff, Justice and the EX panel appear, and the GG/GGX bits read 3 in RAM. The stage table has 32 selectable entries: the Slash stages, but not the two "Unknown" stages, which come from story endings.
Stage select: all 34 unlockable stagesverified34 stages in the carousel on a fresh save.
Stage select: hidden stages tooverifiedTogether with the code above: 55 stages in the carousel, with their own names and thumbnails (the #Reload set 20-38, Russia, Nirvana, Slash Grave and Heaven). A first version that also enabled Korea (19) showed 56. Korea hangs when loaded, so it was dropped.
Stage select: (one stage)inferredSame write as the verified group codes, one entry at a time.
Load any stageverified (entries 2, 20, 21)The carousel cursor sits on the chosen entry. Cross loads it: Russia (2, never offered by the game), London #Reload (20) and Colony #Reload (21). Entry 19 (Korea) hangs, so it is excluded.
Holding R2 on a Slash stage loads its #Reload version (game feature, no code)verifiedParis (Slash, entry 47) confirmed with Cross loads Slash Paris. Confirmed while holding R2, it loads #Reload Paris (entry 27).
Persistence (save while a code is on, then reboot with no codes)verifiedWith Unlock everything on: OPTIONS > MEMORY CARD > SAVE, which formats our test card and overwrites the system data. Then a cold boot from the disc with no codes and no savestate. The loaded save has EXTRA MENU, 154/154 gallery, Kliff + Justice and the EX panel. Before saving, the same cold boot showed none of these.

Stage table states

StateSelectable entries
Fresh save0, 1, 3-5, 7-13, 15, 16 (14 entries)
Unlocks through save fields only (Max play time, All story endings, Unlock Kliff, Unlock Justice)adds 14, 17, 18, 40-56 (34 entries)
The same plus both Stage select codes (forced)adds 2, 6, 20-34, 37, 38, 57, 58 (55 entries)
Kliff's and Justice's story endings only (ending A and B = 2)adds only 14 and 54 (the "any ending" rule)

Forced-only entries load and play (S2). Each of 2 Russia, 6 Nirvana, 37 Grave (#Reload), 38 Heaven (#Reload), 57 Grave (Slash) and 58 Heaven (Slash) was loaded through Load any stage from Training and reached a normal fight. With the code off they are not in the table, as shown above.

Hangs (S2). Each was run alone, one PCSX2 run per entry, and stopped at a 150 s timeout. Entries 19, 35, 36 and 39 hang after confirming: no fight starts. Entry 59 also hangs. Its row is the table's terminator: its data pointer (last word) is 0xFFFFFFFF where every stage has a pointer into 0x435A00 ... 0x435C10. The carousel still shows a "KOREA" thumbnail for it, the same as 19 and 39, which share Korea's pointer.

#Reload selection (S2). Confirming Slash Paris (47) while holding R2 or L2 loads #Reload Paris (27) in both cases.

Guide claims checked

  • GameFAQs, "Unlockables stages" post #3 says Kliff's and Justice's Slash stages unlock by beating their Story Mode. Not on this disc. The story-ending jump table covers characters 1-23 only. With only Kliff's and Justice's endings set, no Grave or Heaven entry becomes selectable (table above). The same post's Millia → Russia and Venom → Nirvana links match our map.
  • Guilty Gear Wiki (Fandom), Heaven says the Slash and classic XX variants of Heaven cannot be selected in Accent Core Plus. Agrees: 38 and 58 are never in the table. They load only when forced.